Call of the Waters (Elemental Realms Book 2)

Call of the Waters (Elemental Realms Book 2)

H. L. Burke

  • 4.5 out of 5
  • 23 ratings
  • 284 pages
  • PG-13

Overall Content Rating: Parents Strongly Cautioned PG-13

This fantasy adventure centers on elemental magic, war legacy, and a search for missing allies. Dialogue includes occasional mild religious swearing and frequent but not harsh insults such as calling someone foolish when tempers flare. Physical danger is a steady part of the plot: battles, corpses, restraint, and injuries that are treated or magically healed. Parents should expect moderate violence short of constant graphic gore; sexual content and strong profanity are essentially absent in the sampled material.

How content ratings are chosen

Reviews first uploaded October 7, 2026 2:58 pm. Page updated October 7, 2026 2:58 pm.

These summaries are AI-generated from relevant Amazon reviews of this book.

Crude Mild

18

Characters fairly often call themselves or others foolish or contemptuous names during stress, sibling conflict, or regret. Sampled crude anatomical or sexual insult senses do not appear.

Amazon reviews mentioning crude

Specific words
  • stupid: 10
  • idiot: 8

Profanity Mild

5

Religious-based mild swearing appears only a handful of times in the full text, often in heated family or mentor arguments or as figurative language for suffering. One other sampled match is likely not swearing at all.

Amazon reviews mentioning profanity

Specific words
  • hell: 4
  • ass: 1

Violence Moderate

23

The story includes war aftermath, magical combat, and several on-page injuries such as nosebleeds, a stabbing, knife wounds, and characters kicked during fights. Healing and blood loss are described in some detail, while many references to bleeding terms elsewhere describe family relationships or ancestry rather than harm.

Amazon reviews mentioning violence

Specific words
  • blood: 10
  • kick: 5
  • bleed: 4
  • punch: 3
  • stab: 1

About this book

After decades of Elemental War, humans are rebuilding their civilization from the ground up. Empathic healer, Quill, lives on an isolated farm, hiding from her family's turbulent, war torn past. However, when the voices of Water Elementals force their way into her thoughts, Quill fears she will bring destruction upon those she loves. Help arrives from an unlikely source, her mother's estranged father. Eanan hasn't seen his daughter since she eloped with Quill's dad. Now, in spite of the inherent danger of Elementals, Eanan seeks the Evermirror, a mythical gateway to the Water Realm. Quill's only hope for safety and sanity may be casting her lot with her grandfather. Running away will break her mother's heart, but unless Quill learns to commune peacefully with the Elementals, their powers may tear her apart from the inside. Read more